Æther Flock show photos, working sculpturally, and moving on after school.

Hey there everyone! Hope everyone is having an awesome year so far. I realize I haven't updated this blog in a grip, and because of that I'll be going out of my way to make this blog post extra long and hella informative. The past few months have been crazy, and I'd like to take this as an opportunity to fill you guys in!

Firstly, The reason for my extended absence has to do with the fact that for the last six months, 90% of my time has been devoted to preparing and assembling a body of work for my senior show at Grand Valley. The show, entitled Æther Flock and featuring works by myself and fellow artists Mike Koudelka, Jenny VanderWaa, and Bridgette Willhelmi, premiered this past Monday. The actual reception was just two short days ago, and let me tell you, it was one hell of an experience. The turnout was phenomenal, and it was awesome seeing so many people excited about my work, and the work of my friends.

For those of you who know me personally, or have kept up with my previous blog posts/work, you'll have noticed that around a year ago or so I switched from working two-dimensionally in photoshop, to three-dimensionally in the physical world-- and lemme just say, I am so fucking happy I made the switch. There's something so incredible about actually making something with your hands-- To actually be able to hold in your hand a figure that you've sculpted is just, well, special. The only way I can think of describing it is the difference in looking at a photo of someone you love, and actually being able to hug/hold that person in the real world. There's a sense of presence that comes from experiencing forms in three dimensions that is impossible to grasp in just two. It's like magic, yo. But anyway- enough of that wishy washy artist shit. Let's get on to the art.

The idea behind this show was to portray a sort of strange, Princess Bride/Beauty and the Beast-esque love story told through the cast of anthropomorphic characters I was developing. I've always been really interested in the portrayal of sex, sexuality, and forbidden love through art, and figured that this show would be a great opportunity to see if I could smash some of those themes together and see what happened. The story I tried to convey is structured loosely as follows- The female figure of the piece is the wife/harem girl of king figure. She ends up falling in love with one of the king's servants, and it's their escape from the kingdom that the piece revolves around. Now, I realize that the concept behind this isn't one of some super 'lol3deep5me', Dante's Inferno type shit, but at this point in my artistic career I'm not sure if that bothers me. Everyone needs to start somewhere, and I'm certain that with time and practice, the conceptual side of my work will continue to grow and mature along with my technical skills.

All that aside, I'm incredibly pleased with how this body of work came out. I've started learning SO many skills in the past few months beyond just getting better at sculpting and anatomy. For example, the robe worn by the horse character sitting in the market was hand dyed and sewn, the fox girl's scarf was hand knitted with embroidery floss, the market cart, bridge, stairs, crates and wooden platforms were all hand cut and weathered. The lanterns hanging over the market were hand crafted and feature functional incandescent lights which were wired into a battery pack hidden under the pedestal. The tiny anvil and pickaxe head on the mine cart pedestal were cast out of lead in my backyard, and even the railroad tracks and minecart were made out of thinly hammered sheets of lead! I even spent a few days with my Arduino learning how to wire high power LEDs to potentiometers to be used as tiny adjustable spotlights (although, due to a change of plans they were never actually used in the show). Tallying up all this stuff now has made me realize this was probably one of the most productive years of my life in terms of the acquisition of new knowledge and skills, and it's got me hella fuckin' pumped for the future. Before this show, I was really, REALLY concerned about my place in the world after art school, but I'm starting to realize that maybe everything won't be so bleak once I'm out of school. I mean, I still don't know exactly what I'll be doing, or even what I want to do with my art, but this project has convinced me that I do have potential to be successful if I keep working hard, and keep putting myself out there.

To view the images from the show, click the gallery block below!

And also, before I sign off this blog post, I'd just like to thank each and every person who has ever, in any way encouraged my art making skills. My mom, my dad, my grandparents, my cousins, my aunts and uncles. My professors, classmates and friends. And of course, the many wonderful people I've met on the internet (Gaia, SB, Zukan, and the rest of The Codex forum crew represent!). Thank you so much everyone.

Photo credit, Greg Nemecek and Jordan Ilar

Sculpture Update!

So, it's definitely been waaaay to long since my last update. I've noticed that as the school year progresses I get more and more burned out, and it becomes harder and harder to work. I hope this has more to do with the tedium of school rather than a dwindling interest in art. I think it does.

Larger images here!

Anyway! The sculpture is definitely in a better place than it was 3 weeks ago. I ended up having to bake him much sooner than I wanted to, due to the fact that the 'armature' I made was total junk. The whole thing was constantly falling apart- limbs were cracking/falling off, and it was generally a shit show. I either need to work a lot faster or learn to build decent armatures- constantly fixing mistakes is such a HUGE timesuck and adds a huge amount of unnecessary frustration. Despite the unrefined surface  I'm pretty happy with how he came out! There's a lot of nice movement in the figure, and I think (hope) it will compel the viewer to move around the figure instead of looking at him from just one angle. Now I just need to focus on refining the surface and filling in any holes/cracks that remain. I think the surface quality is distracting at this point, and hopefully a lot of sanding and a coat of paint will rememdy that. It's approaching the point now where I need to work on the next set of figures within the work, and I'm excited but nervous at the same time. Unlike this figure, the next figure I'm working on will be totally clothed. Now that I think about it, one of the reasons my progress on this figure has been so slow is that for the last week or so I've been spending a lot of time learning to knit. The goal is to be able to make my own clothes for the figures. At this point I've managed to knit a tiny scarf, and something resembling a legwarmer. They're not all that great, but I've never knitted before, and knitting super small stuff is haaaaaard. Hopefully I'll have another update in the coming days/week for you guys. Thanks for reading, and keep it fresh.

Older work!

So for the last few days I've been looking for the photos of the last sculpture I worked on before my most recent one, and I found a few images floating around imgur and facebook.

 

The images you see here are actually some of the first things I've made out of polymer clay, and as such, don't really have that level of polish I seek in finished pieces. The anatomy of the seated figure is really stiff and inorganic, and my overall handling of texture is nonexistent. In short, my basic-bitch level sculpting ability isn't yet to the point I would call quality, which means that for the meantime most of my sculpture work is going to wind up here on the blog instead of on the front page. However, before parting ways, dear reader (if you do in fact exist), I'd like to say that despite the stiffness, lack of craft, and wonky anatomy of theses figures, I still have a great deal of love for them. Sculpture is something that I really seem to enjoy, and hopefully you'll see more three dimensional work from me in the future. Stay sleazy.

-Matt

Current work in progress

So for the last few weeks I've been slowly struggling to get this bastard of a figure in line. It's my first time modeling a fully nude figure and the process has been more than a little daunting. The figure itself has been rebuilt probably four times from top to bottom due to my infinite ineptitude. The good news is I've learned a ton throughout the process, and it's finally reached the point where I no longer loathe working on it! I've learned the importance of using a solid armature and getting the proportions spot on from the beginning. It seems that if either of these conditions aren't met early on during construction, that the air of the entire process quickly becomes one of "GOD WHAT HAVE MY HANDS WROUGHT?"

What you see here is only one of three figures that will be inhabiting the final scene together. The idea is to portray the classic  "guy catches his wife in bed with another man" gag, but with my own sort of twist on it. It's not a terribly original piece, but it's something I've wanted to do for a long time. It's fun and silly and kinda raunchy, which is exactly the type of stuff I love working on. The final piece will include the three figures and an entire set to match.

As it currently stands, the thing I'm most worried about is the head and facial anatomy. Sculpting believable emotion onto a human figure is hard-- Doing it on a rabbit doubly so. I've been looking at the work of Beth Cavener Stichter and Blotch (Screwbald) to see how they handle human expressions on animals, and it's helping, but it's still crazy difficult. With any luck I'll have this guy totally sculpted and ready to bake by Monday!

Matt

   Empire of Dust, Beth Cavener Stichter

   Empire of Dust, Beth Cavener Stichter

Ignore the hilarious use of content-aware.

 Rabbit, Screwbald/Blotch

 Rabbit, Screwbald/Blotch

Fresh new site!

So I gotta say, I am super pumped to finally have my own legitimate site. No more of that casual-ass blogspot shit. We official now! In terms of blogging and content generation, I'm pretty new to this whole gig, so forgive me if my updates are sporadic or generally, well, nonexistent. Considering this site plus the domain are costing me money, hopefully that will be reason enough to constantly push myself to generate more content. I plan on filling this blog section with primarily WIP shots of my current work and general art discussion. I think that's about it for now. Stay fresh.

Matt